This is our entry for the GMTK 2025 Game Jam. The theme of this jam is "Loop". 

This is a puzzle game where you define a set of commands that will loop until you either stop, or you kill all of the enemies and proceed to the next level. 

Hints & solutions at the bottom here if you're stuck (Click on the hint to show the solution). Have fun!

HOW TO PLAY:

  • To start, you must define a loop using the pre-defined commands. UP, RIGHT, LEFT, DOWN, ROTATE90, ROTATE180, and ROTATE270. You must chain a limited amount of these together that will kill all of the enemies in the level. 
  • To briefly explain the rotations, you start facing the direction of right. If you rotate 90, your current direction will then be facing upwards. If you rotate 180 instead, it will be left.
  • An example of this would be with the loop [RIGHT, RIGHT, ROTATE90]. First you go Right, then Right again, then you rotate. Now your "Right" is actually upwards because your direction is changed. So you will go Up in the grid twice. Then you will rotate again, etc.

GAME INTERACTIONS:

  • Enemies: Going into an enemy's grid space kills it. You must kill all enemies to move onto the next level
  • Rocks & Trees: These act as walls. If you run into one, you simply won't move that direction and your loop will continue.
  • Teleporter: If you go in one end, you will come out the other one. Your loop will continue from your new position.

HINT SHEET / ANSWER KEY:

I didn't make an ending cutscene for nothin, so if you need help with a level, you can get a hint here or just look at the answer.

  • Level 1 (Hint: No rotations needed) Right -> Right -> Down OR Right -> Down
  • Level 2 (Hint: No rotations needed) Right -> Up -> Right
  • Level 3 (Hint: Try every direction) Down
  • Level 4 (Hint: You can move any direction after a portal) Up -> Left -> Right -> Up
  • Level 5 (Hint: You must rotate) Right -> Right -> Up -> 270
  • Level 6 (Hint: Make a big circle) Up -> Up -> Right -> 270
  • Level 7 (Hint: Think of the pokemon ice puzzles) Up -> Up -> Up -> 90
  • Level 8 (Hint: Aim for the furthest enemy first) Right -> Up -> Up OR Down -> Left
  • Level 9 (Hint: Rotate on 3rd instruction) Down -> Right -> 90 -> Left
  • Level 10 (Hint: Last instruction is 180) Down -> Left -> Left -> 180
  • Level 11 (Hint: Enter and exit portals) Right -> Left -> Right
  • Level 12 (Hint: Similar to 11, but extra steps) Up -> Up -> Down -> Up -> Up -> 90
  • Level 13 (Hint: 180 after entering portal) Right -> Down -> Right -> 180 -> Down -> Right
  • Level 14 (Hint: Hit a wall at the start) Left -> Left -> 90 -> Right -> Up -> Up -> Left
  • Level 15 (Hint: Turn once with a rotation) Up -> Up -> 90 -> Up -> Left
  • Level 16 (Hint: DWAS ASDW)

LINKS: 

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorshutnerr, Kob
GenrePuzzle
Made withGodot
Tags1-bit, 2D, Atmospheric, Black and White, Godot, Pixel Art, Short, Singleplayer

Comments

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this game is really good I like the artstyle and while the mechanics are simple it's honestly really fun